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A.R.E.S. Extinction Agenda EX Activation Code [portable Edition]

Updated: Mar 18, 2020





















































About This Game A.R.E.S. Extinction Agenda EX is the upgraded version of A.R.E.S. Extinction Agenda, the award-winning 2.5D action-packed side-scrolling platform game that originally released in 2011. The game takes players on a thrilling sci-fi adventure! Take control of combat specialist Ares, or the new playable character, Tarus, to battle deadly machines with a variety of powerful weapons and armor. Your goal: Save Minos Space Station’s survivors and uncover the nefarious Zytron’s extinction agenda!Key Features:Receiving EX Transmission – A.R.E.S. Extinction Agenda EX has been refitted with new friendly UI, control scheme, and leaderboards.Upgrade Complete – Armed with new weapons, abilities, and even a new playable ally, humanity’s secret weapon has never been stronger.Obstruction Eminent – Ares isn't the only one with new tricks; new enemies and bosses have also joined the fray. Along with challenges stages, you’ll need all your might and power to fight off these guys.Uncharted Sectors – With readjusted maps and completely new levels, there are an abundance of areas to explore for new and returning robots alike. Delve deeper into the world of A.R.E.S. and discover new areas of Minos Space Station you never knew existed!Visuals Updated – New high resolution textures as well as brand new animated cut scenes.Audio Enhanced – A.R.E.S. Extinction Agenda EX comes complete with the original soundtrack by Hyperduck Soundworks. Also now boasting a completely new additional soundtrack for the second campaign from Heavy Metal master Charlie Parra Del Riego, a perfect fit for Tarus the heavy metal Tanker. 7aa9394dea Title: A.R.E.S. Extinction Agenda EXGenre: Action, IndieDeveloper:Extend StudioPublisher:ORiGO GAMESRelease Date: 3 Oct, 2014 A.R.E.S. Extinction Agenda EX Activation Code [portable Edition] ares extinction agenda ex. ares extinction agenda ex Not a bad game, especially for the price, but it's definitely got some iffy parts to it and some bits that reek of a lack of comprehension of what the term "difficulty" means.There's a bit of engrish translation errors, but nothing too bad - they're pretty rare and it's easy to understand what's being said.Most of my issues have more to do with things like foreground objects that can kill you but which look like part of the background and your weapons pass through making it seem like it's safe until you run into the hazard. Leaps of faith into bottomless pits, spotty controls, forced maneuvering in one section with both the top and bottom of the screen locked down but no indication this is the case on top, and other such design choices which led to a consistent feeling that any time I've died, it wasn't my fault nor in my control to prevent because I couldn't have known it was a problem until it was too late.In in the middle of the fifth level and a clear example of this came to light - you're walking along a train and it's fine, no hazards at all. Then it suddenly shifts to having these low ceiling obstacles appear out of nowhere, but they move quite quickly and look like they're part of the background at first glance. In the rest of the game, you can move freely left and right without issue. Here, you're walking to the right, same as normal, and the first of these obstacles comes flying out of nowhere just at the right timing that, if you're moving at a normal pace, will squish you against the left side of the screen which now can't move to the left anymore and will instantly kill you without warning. At no point did this feel like I could have reasonably known that I would have died in this situation, that it was an instant kill, that I could be crushed against literally nothing because I'd just been standing in that spot two seconds earlier and there's no obstacles to my left and the screen hasn't locked in that way before, nor that I could have realized that it wasn't part of the background. The penalty for this death was to just get teleported back a few screens and have to start that section over, and once it was clear what was going on, it was easy to avoid the obstacles since they come at a regular pace and are predictable - easy to avoid once you know the problem's there, but almost guaranteed a cheap death the first time you encounter such.This is what I've found throughout the entire game so far - it's not really difficult at all, but occasionally you'll just flop over dead without rhyme nor reason as a new mechanic is introduced without a proper introduction to how it works. The level design could introduce these elements significantly better than it does, but it's fairly uninspired and bland for what the levels do. There's also a fair bit of unintuitive backtracking, such as areas in the first and second level which can't be accessed until you've gained abilities from later levels. If this were a metroidvania style game where there's a single, connected map which you return to certain areas occasionally, that'd make sense, but these are discrete, fairly linear levels for the most part and once you've cleared a level, the only reason to go back to it is to get a better score or to pick up items you couldn't get the first time you went through it.The controls are mostly responsive, though there are some oddities like your air dash only being able to go straight up or horizontally, no diagonals, much less aiming where your mouse is like how your primary weapon works. Again, it mostly works, but it feels bare-bones and lacking for both depth and quality.This is kind of just how the whole game plays so far - it's not bad, but it's kinda mediocre in a lot of ways. Minor nuisances, bland presentation and design decisions that really aren't that well thought out are everywhere. You can definitely get some enjoyment out of it, and I'd recommend playing it, especially if it's on sale, but the fact of the matter is that you probably shouldn't go into it with particularly high expectations. A.R.E.S. Extinction Agenda EX has a pretty reasonable core game to it, but it doesn't really stand out as being particularly polished in any way. It's a rough product and it doesn't feel like it was ever really play tested - probably because it wasn't. The QA team is literally listed in the credits as just being the people who made the game in the first place. There's no indication they even showed it to friends or family to get thoughts on it.For what it is, it's not bad, it's worth a try, especially on sale for $2.29 canadian like I got it for. I'd recommend giving it a try, but don't look to ARES as being on par with other games in the genre. Sure, it's better than Mighty No. 9, but really, that isn't a high bar to overcome. Really, I just can't give this a glowing review, but I can't say it hasn't been fun either. I just can't say it has been something which I feel like I would recommend going out of your way to get.It's a game. It passes time. It's moderately enjoyable. It doesn't do anything particularly well, but it doesn't do anything particularly badly, either. If you want to kill 5-10 hours of your life, it will do that for you, it just won't be particularly memorable nor high quality is all. I dunno... it feels like I can't really put what I want to say into words properly for it. It's above average in all categories, and is enjoyable... it just doesn't stand out anywhere and is absolutely riddled with minor problems all over. No major issues, just little things that keep it from ever being great in any way. I don't hate it, I actually kind of like it, but it just feels like it should have been something more than it is. There's a lot more potential here than was put to use, and I think that's the bit that disappoints me most. It definitely deserves a recommendation and is worth playing through once, but I don't think I could give it a glowing recommendation or a second playthrough.. Its not a bad game but there are several things that prevent it from being great. The controls need a bit more refinement, this can cause some very frustrating situations where you need perfect coordination. The art style clashes and the music, while amazing, seems to be out of place for the genre... Least in my oppinion. Is it worth the price, I would say yes.. Better than Mighty No. 9 IMO. Thank you, Funhaus (via Wheelhaus) or I wouldn't had known of this game.. You guys are still looking for a kinda "Megaman" Game? Youre right here. Its Not Megaman but comes close...well "close".. It's pretty clear the designers had the idea in mind to create a game like the old Mega Man X carts on super nes; with the bar set high for player skill and pattern learning. Only problem is, is that those old Mega Man X games had PRECISE controls and excellently laid out level designs. This game has neither. I want to recommend it, I really really do, but I just can't. The game plays like a flash game with upgraded graphics, nothing more.. I decided to not recommend this version of the game because of its additional contributions to the original. A.R.E.S. was already a decent sidescrolling platformer. This is simply an upgrade in graphics. minor adjustments to game mechanics, and the inclusion of more story (which is told through cutscenes). Besides those changes, the game is exactly the same as the original and does not merit the price that it was given at launch and still does not merit. I would only buy this game on sale, even if you do not own it.

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